Quick guide
-----------

1. /devmap <mapname>

2. g_editmode 1

3. /devmap <mapname>

4. Use commands addent, rement & remallents to adjust map.
   To get position/ent/angle info etc, use fire.
   To switch to/from noclip, use altfire.
   To access the Edit Ent menu, use FireMode

5. Once done, type 'saveents'.
   This will create a /maps/<mapname>_<gametype>.ent file
   that will be loaded when ever the map and gametype match.


If you'd rather edit the entities manually, 
use 'dumpentinfo' to dump ALL entities to <mapname>.ent


Commands
--------

addent <classname> or <any infomation you desire>

ie. addent pickup_weapon_m4
	- add a m4 at current crosshair position
	
    addent classname target_give target red_items targetname gimme_red
    	- add a target_give at current crosshair position with
    	targetname "gimme_red" and target "red_items"

	If you add in a gametype_player and do not specify angle,
	it's angle will automatically match your current angle.
    	

rement
	- remove entity at current crosshair position


remallents <optional classname>
	- remove all entities that match entity at current crosshair position
	or all entities that match optional classname
	ie. remallents info_player_deathmatch - remove all deathmatch spawn points
	

saveents <optional extention>
   	- save all current in-game entities to a /maps/<mapname>_<gametype>.ent file.
   	If extention is specified, save to /maps/<mapname><extention>.ent instead.
